Title of the lecture
“All the World is a Game, Applying Immersive Entertainment to Real World Challenges”
We are hardwired for games, a tradition that has evolved over time by engaging with real world challenges. The advancements in real-time, simulation technologies with multi-player immersion has applied the latest Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technology to create an all new phenomenon called Social-XR (eXtended Reality). As an award-winning Entertainment Designer and Producer, Christopher Stapleton, will provide unique perspectives and heuristics of how how Social-XR and the InterPlay of story, play and games can help provide transformative experiences in education, health and enterprise.
Mr. Stapleton travels the world to collaborate with creative teams mixing realities to develop experiences ranging from theme parks, museums, training and therapy scenarios. Trained at the New York University Tisch School of the Arts, he has advanced experiential learning theories to incorporate imagination, creativity, and emotions with the use of gameplay. His clients include Universal Studios, Disney Imagineering, Nickelodeon Studios, and Sanrio. His research on enhancing human experience has been sponsored by Canon Inc., US National Science Foundation (NSF), Department of Education and NASA.
Please note that Mr. Stapleton uses a different link for his lecture.
Meeting ID: 831 4206 8826